Achievements and more robust runtime


❄️ Winter and achievements

The winter theme is active since Dezember and I improved the contrast between the snowy background and game elements. In addition, it was time to iterate on the motivating factor.

New Feature - ⭐️ Achievements

Achievements are a motivating factor in games, especially chasing the last few achievements left is a motivation which pushes players to do the extra effort to really finish a game.

The first achievements are basic counts with a few based on your work schedule.

I will iterate on the feeling of an unlocked achievement, right now you will find a small notification at the right border of the screen.

Also, a list of all achievements will be added in the future.

New Feature - 🔥 Streak

Another motivating factor are streaks; consecutive days with finished Pomodoros. The fire pit will light up, if you are on a streak. A streak survives up to two days without a pomodoro (like a weekend).

🆕 More

  • Settings for break and work duration

🐛 Bug fixes/ ✨ Improvements

  • Setting sound volume now ‘pre-views’ the volume
  • The timer colour is adjusted during winter and night-time
  • Settings got more descriptive names
  • Improve save and load robustness (in case of a corrupted save game, a backup will be used)
  • Window size and position will not reset if window control is disabled

🗺️ Roadmap

  • Achievements list
  • More achievements
  • Notifications if a new version is available
  • New NPCs

I am looking forward to your feedback and ideas let me know what you think.

Files

pomotown-windows-0.4.4.zip 38 MB
84 days ago
pomotown-linux-0.4.4.tar 52 MB
84 days ago
pomotown-macos-0.4.4.dmg 71 MB
84 days ago

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